![]() ![]() ![]() Rebalanced several upgraded spells that could potentially kill Lords in one or two casts Wonder if they will buff it back up so they can be used to kill tanks/giants/spiders now that lords in MP can possibly spec for magic resist. Heh another change to spirit leech/FoB/accusation damage. This may affect spell performance and certain artillery like hell cannons (which imo is kind of weak on ultra compared to say, doom divers due to having only 1 model).Ĭhanged Direct Damage spell damage-chance to factor in duration and frequency ![]() ![]() Very annoying.įixed a bug where explosion damage was not being applied to all entitiesĪlso curious what this bug implies. I noticed how the enemy can turn invisible if I tab out during loads. Seem like they are going to kill off immune kholek, curious what the caps are.įixed a bug where enemy units would remain hidden until around 10m away Sigvald will no longer bleed when the Blood Effects are enabledįixed an issue that prevented cumulative resistance caps applying, enabling some units to become immune to damage Thanks for posting this ahead of the patch this time! ![]()
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